Episode 160
· 01:52:25
[00:00:00] - [Aaron]
So something got caught in the lint trap in our dryer. So I had to, like, pull it out from where it is, take the back off, and then, like, dig out whatever was caught in there. There's a pencil. There's, like, a pencil and, like, part of a tech deck and something else in there. I think there's, like, a nail in there or something stupid.
[00:00:19] - [Aaron]
But
[00:00:20] - [Gerry]
Wait. Okay. Wait. Hold on. Back up.
[00:00:21] - [Gerry]
Back up. Back up. You you lost my entire attention the second that you said a tech deck. Are you talking about, like, one of those little skateboards? Yeah.
[00:00:30] - [Aaron]
All I found in
[00:00:31] - [Gerry]
there Did you do a kickflip on a skateboard?
[00:00:33] - [Aaron]
No. We only found like one of the the trucks on it, the the wheels or whatever. We only found one pair of wheels from that tech deck.
[00:00:42] - [Gerry]
So then you go build a deck deck and then you A do deck
[00:00:45] - [Aaron]
A deck. Deck.
[00:00:46] - [Gerry]
You go build a deck deck?
[00:00:48] - [Aaron]
I could. If I find more pieces, In I told you in the process of taking that dryer out, I found a phone it. So the question, like, how did they get underneath my dryer? When was somebody by my dryer with their phone?
[00:01:15] - [Gerry]
What? Yeah. Yeah. So you probably just heard the theme song. Folks, welcome back.
[00:01:26] - [Gerry]
Aaron, welcome back to your own podcast.
[00:01:29] - [Aaron]
Thanks, Jerry. Thanks, Jerry. It's nice to see you. Thanks for welcoming me into your home or podcast.
[00:01:34] - [Gerry]
Mhmm.
[00:01:34] - [Aaron]
You know?
[00:01:35] - [Gerry]
Yeah. And the listeners, you know, we we love our listeners.
[00:01:40] - [Aaron]
Mhmm. We missed you.
[00:01:41] - [Gerry]
We have a fine group of three individuals that listen to this podcast and we appreciate you.
[00:01:49] - [Aaron]
Goddamn right.
[00:01:51] - [Gerry]
I kid, I kid, I kid. But yeah, we got a we got a cool episode for you all today. We are missing in action, one Greg and one Beth, but Aaron and I said, to hell with it. We'll do it ourselves.
[00:02:08] - [Aaron]
Fucking do it ourselves. Show them us. Go on.
[00:02:11] - [Gerry]
Yeah. And we, you know, we threw back we threw some some ideas back and forth of, you know, what are we gonna talk about today? And it kinda seemed a little obvious once we realized what we've been, like, just consuming constantly lately. We're gonna do an episode dedicated to talking about roguelikes. Yeah.
[00:02:32] - [Gerry]
So hopefully you like that because if you don't, then I guess you should still stay and find out if you like them or not because I thought I didn't like them along with a lot of other different kinds of games. For years, years I thought I hated roguelikes. But yeah. So come come along with us. We're going to explore the genre of roguelikes, and I'm sure we're gonna give some I I don't even know if it's necessary for random wrecks on this episode in terms of games because we're we're probably gonna be just recommending a pile of these games anyways.
[00:03:09] - [Aaron]
Unless it's
[00:03:09] - [Gerry]
I'm be telling people to stay away from some of these too. Just so you know.
[00:03:13] - [Aaron]
I mean, unless it's something totally not a roguelike, then I guess we could be like, hey, random wrecks. Go play quest 64.
[00:03:23] - [Gerry]
Shout out to our boy. Yeah. But before we get into that whole biz naz, why don't we get into some super important breaking news? So at the time of this recording look. We'll let's start off with with the bummer news, and then we'll go we'll we'll get into the into the the the good the goodness.
[00:03:52] - [Gerry]
You know, I clown around a lot and I joke around a lot about Limp Bizkit. And also, I wear it on my sleeve that I unironically really like Limp Bizkit.
[00:04:06] - [Aaron]
It's funny you point that out because on the the episode where we talked about most influential indie games, that was your your intro. You were like, I unironically love Limp Bizkit. Listeners, go listen to that.
[00:04:19] - [Gerry]
There you go. And you know what? It's it sucks when you when you start losing people in bands even as, you know, Limp Bizkit's been the butt of a joke for a long time, but their their bassist, Sam Rivers, passed away. And it made me sad, dude. Like, I just I don't know.
[00:04:41] - [Gerry]
Like, it was like a thing where I was like, yeah, those guys are getting up there. But at the same time, Sam Rivers wasn't really all that old. Like, he he was like I think he was like 48?
[00:04:51] - [Aaron]
Yeah. Yeah. 48.
[00:04:53] - [Gerry]
He wasn't he wasn't that old. I know that he he struggled with a lot of complications with his health and stuff like that. But, yeah, I just wanted to shout out Sam Rivers, fantastic bass player. And, yeah. It just kind of it was like a weird introspect moment where I was like, oh, man.
[00:05:13] - [Gerry]
I'm getting old. We're getting old, man.
[00:05:17] - [Aaron]
Yep.
[00:05:17] - [Gerry]
And I was like and then I was like, yeah. I kinda got, like, some stomach problems again and my, like, neck hurts. And if I, like, sneeze the wrong way, like, a rib pops out, like, I'm just I'm tired, dude. I wanna get off the ride now. Now so, look, that's the bummer news.
[00:05:36] - [Gerry]
Okay?
[00:05:37] - [Aaron]
Here's some anti bummer news. My, like, I'm noticing this is very uneven, so that's really cool. My, like part of my beard looks like it doesn't exist on one side, so that's great.
[00:05:51] - [Gerry]
Is it? Okay. Alright. I mean, you look good.
[00:05:56] - [Aaron]
Wild. Okay.
[00:05:56] - [Gerry]
You look good, babe. You'll be you'll be fine. So you might have heard of the you know what? I prepared something for this news because I think it I think it would be fitting if this just looped in the background while I'm announcing this. So here it is.
[00:06:19] - [Gerry]
You might have heard of the game Hong Kong 97. Angry video game nerd did a he did, like, a a crazy episode on that, like, twelve years ago. Go watch it. It's hilarious. And this is literally this is the song that loops over and over again like this the entire game.
[00:06:40] - [Gerry]
Ugh. This is it. This is the loop. So of all the goddamn games of the world, this game, Hong Kong 97, that didn't come out in ninety nine seven, came out in 1995, it's getting a sequel called Hong Kong twenty ninety seven.
[00:07:05] - [Aaron]
Please turn off the song. Please, god. Imagine Limp Bizkit playing over this dude. Fred Durst is rapping along to this. Yeah.
[00:07:21] - [Gerry]
Yeah. So that's that's getting a new game for some reason. Yay. Yeah. And it's that's yeah.
[00:07:34] - [Gerry]
Cool. Cool. Go watch that angry video game nerd episode. It's really funny. But I couldn't believe my eyes when I seen that.
[00:07:42] - [Aaron]
I can't either.
[00:07:42] - [Gerry]
Pop up. Yeah. My was my eyes, my ears, my asshole, everything shocked.
[00:07:48] - [Aaron]
My back.
[00:07:50] - [Gerry]
My poochie and my snacks. Yeah.
[00:07:54] - [Aaron]
I've got Yep. I've got two pieces of news that they'll be relatively Yeah. First one Make it quick. Oh, boy. Microsoft Shit.
[00:08:03] - [Gerry]
We don't have all day.
[00:08:04] - [Aaron]
Microsoft is increasing the price of dev kits, so that's cool. And there was this big leak, I think, like, earlier today about how their like, each department or whatever, their profit margin, their minimum, like, profit margin is 30%. So, like, they have to make 30% more than what they spent. And I forget if that's monthly or has to be monthly, bet. I don't know.
[00:08:34] - [Gerry]
Yeah. It's it's a lot. That's a lot. That's someone in finance being like, this is what you must do. And they're like, okay, That's how we make the big bucks, and then they go do it.
[00:08:48] - [Gerry]
And it's fucking stupid. I work in a industry that, you know, prides itself on having sales professionals to push the needle forward. I'm a salesperson myself. Go figure. Big surprise.
[00:09:01] - [Gerry]
And, yeah, same thing. We have people that are like, this is what your budget should be, and it's like, on what? And they're like, numbers. And it's like, okay. But numbers never lie in numbers and things.
[00:09:19] - [Gerry]
I can count to six. What the heck come after six? Oh my god. Do you remember that video?
[00:09:26] - [Aaron]
No, dude.
[00:09:28] - [Gerry]
I'm Shadeed, and I talk like this. You've never seen that video?
[00:09:31] - [Aaron]
I don't think so. No.
[00:09:32] - [Gerry]
Holy fucking shit, dude. I'm gonna send that to you After the show. Post haste. Yep. Your favorite breakfast cereal.
[00:09:38] - [Gerry]
Post haste.
[00:09:38] - [Aaron]
Post haste. The Yeah. Which it fucking sucks, man. Because, like, it seems like all Microsoft cares about anymore is just cashola. Like, they're only worried about making as much money as which I guess because, like, they're losing money on basically their consoles.
[00:09:57] - [Aaron]
Like, every console they make, they lose money on. But
[00:10:00] - [Gerry]
Look. It's no secret. I mean, I don't know if it's a fucking conspiracy theory or what, though. Like, I I truly think that they're out of the console game in, ten years, maybe not even that long. Like, I I say they may not even do another console.
[00:10:17] - [Gerry]
Like, I think I don't know. I don't know what their game plan like, because they start like, have you not seen all these reports that they're, like, pulling consoles from shelves and shit?
[00:10:26] - [Aaron]
Yeah. And they're pulling manufacturing from China and shit.
[00:10:30] - [Gerry]
Yeah. So, like, what the fuck's going on? Like and I've seen buzz about it and, like, a lot of, I don't like to use the term fanboys, but there are still some out there that'll, you know, defend a lot of these companies to their death. But it's like, I'm seeing a lot of people be like, it's just they're preparing for and it's like, what what are they preparing for? A fucking doomsday?
[00:10:53] - [Gerry]
Like, what like, you don't just you don't just fucking pull shit off shelves. Like Yeah. That's a weird move. And when people start to notice and be like, hey, what's that? What are you why are you doing that over there?
[00:11:05] - [Gerry]
And they're like, don't don't don't ask.
[00:11:08] - [Aaron]
I think you're up with, like, a rag full of chloroform.
[00:11:10] - [Gerry]
You can't say nothing. So I don't know. I don't know what the fuck these guys are doing. And, look, I've been I've been supporting Xbox, I guess, to some capacity over the last I don't know. It's probably since '27.
[00:11:30] - [Gerry]
Well, as soon as Game Pass came out and it was available for PC, was like, wow. This is cool. So I jumped on board, and I've been supporting. And I like their products too. Like and I like Xbox Game Studios and shit like that.
[00:11:42] - [Gerry]
But, dude, they're making a lot of really stupid decisions lately, and I'm tired of people defending them. But I'm tired of people defending other companies too. I'm tired of people defending Nintendo. I'm a Nintendo fanboy. I'll admit it.
[00:11:56] - [Aaron]
They're making some pretty questionable choices too. I think they all But I don't know. There's no company that's like
[00:12:02] - [Gerry]
No. Like, Sony does dumb dumb shit too. And, yeah, I don't think that they should get a pass. Speaking of getting passes too, goddamn it, dude. Like, I know you guys gotta have your Pokemon episode, but it makes me incredibly angry at the pass that people are like, game freak is you know, like, it's they make Pokemon and then they it's a fun game, but it looks like a fucking p s looks like a p s one game and also on Switch one, it doesn't it doesn't work well.
[00:12:38] - [Gerry]
But that's fine. You get the Switch two version and then it plays how it probably should play. And it's like, shouldn't and this is this is me bitching about, you know, these companies just being stupid with, like, Nintendo. Why am I paying fucking money for these upgrades? I don't get it.
[00:13:00] - [Gerry]
Like, I bought that fucking Kirby game upgrade that what's the name of Star Crossed Worlds. The yes. I bought that shit. Let me tell you, it's fine. It should have been fucking free.
[00:13:17] - [Aaron]
Yeah.
[00:13:17] - [Gerry]
Like
[00:13:17] - [Aaron]
Or $5 maybe. All that shit should be free. Yeah.
[00:13:21] - [Gerry]
There shouldn't be an upcharge. Also, I asked you a very simple question. What's the upcharge paying for in the Switch two version of Pokemon Legend z a. What is what is what is your extra money paying for? Exactly.
[00:13:38] - [Aaron]
Legend z a, you're literally just getting well, for sure, like, locked 30. Locked 30.
[00:13:46] - [Gerry]
Locked 30?
[00:13:47] - [Aaron]
I think.
[00:13:47] - [Gerry]
It better be locked 60.
[00:13:49] - [Aaron]
It might
[00:13:49] - [Gerry]
be I better not hear nothing about 30.
[00:13:51] - [Aaron]
It's some locked frame. Forget. Now I'm thinking about it.
[00:13:55] - [Gerry]
It's gotta it's gotta be 6 it's gotta be 60.
[00:13:58] - [Aaron]
And, like And you're also supposedly and also the switch two version just runs better because of, like, how many Pokemon are always on the screen and how many NPCs are on there and it runs it just runs better, I guess. I don't know. I'm I'm kind of in the same boat. Like, I
[00:14:14] - [Gerry]
But, like, why do all the environments look like fucking Kiev?
[00:14:17] - [Aaron]
I know. I know, man. Like, I we've been talking in the chat.
[00:14:21] - [Gerry]
Gray blocks Yep. Everywhere. It's terrible
[00:14:25] - [Aaron]
as fuck, dude.
[00:14:26] - [Gerry]
I'm tired of finding excuses for the fucking companies that are making gabajillions of dollars and they're like, our budget is $12,000,000. Oh, I forgot about that. That's garbage. And it's like, how is this $12,000,000? What did you do exactly that was $12,000,000?
[00:14:46] - [Gerry]
Like, I don't understand, dude. Like, help help me make fucking sense of this.
[00:14:52] - [Aaron]
I
[00:14:53] - [Gerry]
and again, I'm not I don't want to come because, like, I feel bad because people are having a good time with this game, and I don't doubt that. And I'm sure that if I pick this game up, which I probably will at some point, I'll have a good time with it. I just I'm getting tired of trying to defend different companies for this bullshit because, you know, we're gonna talk about some games today, like, within these roguelikes. Some are even new that, like, for your money, and I get it. It's not a giant studio full of people, like, that you have to pay.
[00:15:27] - [Gerry]
And, yes, pay your employees, pay them well. I get that. I just I almost wanna be like, I want you to show me a fucking invoice, Game Freak, for what you did because where where did all this money go exactly? Like, where not like, is there new Pokemon designs in this game?
[00:15:51] - [Aaron]
The new the new mega evolutions.
[00:15:54] - [Gerry]
Okay. There's a lot what? How like, but how many? Over 50?
[00:16:00] - [Aaron]
Probably not over 50. No. Maybe like like fifteen, twenty.
[00:16:05] - [Gerry]
Okay. So let's say we take a million dollars to design 20 mega evolution.
[00:16:11] - [Aaron]
A million dollars.
[00:16:12] - [Gerry]
Seems like a lot. Yeah. Seems like a lot, but we still we still have 11,000,000 left to distribute. So, like, how much do we pay? I don't know.
[00:16:22] - [Gerry]
How much are we paying translators? Like, what how like, and like, I don't know how much testers get paid. Look, again, I'm probably pissing people off by talking this way, but I just I need someone to make it make fucking sense to me why these companies are getting like, I swear to God, if Sony comes out with another fucking remaster of some goddamn game within their wheelhouse, I'm gonna, like I'm just so tired of it. Like, fucking show me cool new shit. I can't.
[00:16:57] - [Gerry]
I get it. Ghost of Yotai, it looks and sounds fucking amazing. I still need to play Ghost of Tsushima. I I don't know, dude. I don't know.
[00:17:09] - [Aaron]
I get it, man. Like, I saw this reel on Facebook the other day where it was it was comparing a cutscene from the new Digimon game that just came out and a cutscene from the new Pokemon game that just came out. And, like, Pokemon, you know, it's just in game models going, like, oh, like going up to a mountain and, like, doing their attack animation and the mall the mountain crumbles or whatever. Very basic, like, very basic shit. But then you get to the new Digimon game and it's like, it's leaps and bounds better.
[00:17:45] - [Aaron]
It's like a full blown fucking anime cut scene almost. Like, it's just like, you see Omnimon, he's got his, like, sword arm and he has cool anime poses and shit. Dude, I I wish I could explain it better than that, but it it's just it's wild how Digimon has pretty much, like, usurped the throne from Pokemon because it just it looks so much better. It apparently plays and sounds much better. Like, don't get me wrong.
[00:18:13] - [Aaron]
I like, Legend z a is fun. I like it. But, like, I don't I don't think I love it because, yeah, the environments are pretty gross. They're the same everywhere you go. It's the same fucking city everywhere you go.
[00:18:29] - [Aaron]
There's, like, like, the loop is kind of boring after a while too because it's just you. Maybe we should have saved this for the Pokemon episode, but fuck it. It's just you in the daytime.
[00:18:41] - [Gerry]
Yeah. I was just gonna say it.
[00:18:42] - [Aaron]
And
[00:18:43] - [Gerry]
then at night you fight for Save the Pokemon episode. Goddamn. Just because, like, we'll open we'll end up opening up a can of worms. I just spoke to it because I haven't played it. I'm just kind of seeing it as an outsider perspective.
[00:18:56] - [Gerry]
And again, wanna reiterate, I like Pokemon games now, and I'm sure I'm gonna like this game. Yeah. I do. But, yeah, I'd like this whole thing got brought this whole conversation got brought on by the fact that, like, you were talking about Xbox and their stupid profit margins and shit like that. But
[00:19:18] - [Aaron]
A lot of shit.
[00:19:19] - [Gerry]
I was go what I was going for was that same thing with Xbox with them, like, jacking up their price of Game Pass and shit lately. And it's just like, I dipped out of that. I was like, no. I'm not I'm not I'm not paying more again. Like, I can't I can't just keep paying because at at a certain point, it's like, it's not even really, like, worth it to me because I'm only playing I I was finding I was what I was doing with that service was I was being like, oh, I wanna play that and I'd install it.
[00:19:49] - [Gerry]
And I'd be like, oh, I I wanna get to this sometime. I install that. Well, I'm gonna definitely play this at some point. And I and I would just have, like, fucking a terabyte of games installed. And I'd be like, I'd play, like, one thing on Steam and then be like, oh, yeah.
[00:20:03] - [Gerry]
Right. Game Pass. The only reason why I really had it was because sometimes there was cool co op games that I would play with, like, my buddy or, like, you or Greg. And sometimes it might be worth it if it's, like, one game and it's, like, I just need it for a month. I'll just sign up for a month.
[00:20:19] - [Gerry]
We'll blitz this fucking game.
[00:20:20] - [Aaron]
Yeah.
[00:20:21] - [Gerry]
Cool. I'll use it for that, but I'm I'm totally out of that whole ecosystem now. And if I really, really want to get a Microsoft Studio game, I'll just wait for that motherfucker to go on sale and I'll just buy it.
[00:20:39] - [Aaron]
Buy used copy on eBay for probably dirt cheap.
[00:20:44] - [Gerry]
I'm not buying physical things. Oh. I refuse to buy physical things. Ow. Stomach.
[00:20:54] - [Gerry]
That was karma. Just coming in and being like, stop talking bad about Xbox and Nintendo and PlayStation. They've done nothing wrong.
[00:21:03] - [Aaron]
I've got some non Nintendo and PlayStation news for you. So super important breaking news. My boy Tito, he's been MIA the past three days. Oh, Jesus Christ. Three days ago, there so if if you haven't by now looked up the Facebook page, Tito, please fucking go look it up.
[00:21:23] - [Aaron]
The last thing Tito said was these joints flavor blasted, and I think he lost his sandal at Best Buy because he went to Best a couple minutes ago. Then he's got a bag of flavor blasted goldfish, but he hasn't been he's been MIA for the past three days. So so hopefully, Tito is not gone again. Goddamn it. I missed it.
[00:21:46] - [Aaron]
Yep.
[00:21:47] - [Gerry]
Pour one out for the homie Tito, please. Kick it.
[00:22:00] - [Aaron]
Speaking of gross, roguelikes.
[00:22:04] - [Gerry]
Grosslegs? Yeah. Grosslegs. Grosslegs. So we've been playing a lot of roguelikes, turns out.
[00:22:14] - [Aaron]
It's hard not to. They keep coming out with new ones every single week, I feel like. Start one, and then people will post on Instagram about like, oh, this one's really, really good. It's called this. And I'll be like, well, let me add it to the old slop trough and then I'll play that one, put the other one on
[00:22:32] - [Gerry]
the back burner, and it'll be I feel like Yeah. You know, I thought we had already gone through, like, a roguelike fatigue where, like, new roguelikes that were coming out were, like I don't know. Like, okay. But then I, like, look at releases, and I was going down through it, I was like, there's a lot of roguelikes, like, every year, and there's usually bangers. Usually.
[00:23:03] - [Gerry]
I'll tell you. Actually, Aaron, you know what? You go first. What do you think, if you can remember, what was the first roguelike that you ever played?
[00:23:13] - [Aaron]
That I ever played?
[00:23:14] - [Gerry]
That you remember playing?
[00:23:16] - [Aaron]
I'm pretty sure it was Binding of Isaac back on the old Xbox one. I think I was watching like, I don't watch streamers a lot, but, like, there was one time I just happened to go on Twitch and watch a streamer and they were playing Binding of Isaac. And I was like, is this game fun? LOL. And then I went and bought it because he said yes.
[00:23:36] - [Aaron]
And then I was like, this is sweet. And then that's what unfortunately, that's what started my my addiction to roguelikes.
[00:23:45] - [Gerry]
I've never played Binding of Isaac. I didn't well, I I think I've, like, tried it, and I just immediately was, like, so hang on. Wait. Are you you got you're telling me that I gotta beat the game in one run? Like, one run.
[00:24:03] - [Gerry]
And they were like, yeah. It's that's how it that's what you do. Where you, like, power up, and it's like, you know, it's fun to do those runs. And I was like,
[00:24:09] - [Aaron]
mm-mm.
[00:24:10] - [Gerry]
This is insane. Like, why why would you put yourself through this? This is brutal. Not knowing really the concept behind roguelikes and that they're all not created the same. So it's funny that you mentioned that because I feel like The Binding of Isaac turned me away from the genre early on because I didn't like what the style was.
[00:24:32] - [Gerry]
When, as far as I know, Binding of Isaac is considered, like, one of the best.
[00:24:38] - [Aaron]
Yeah. I think Would you
[00:24:39] - [Gerry]
would you subscribe to that idea? I'd be Is it among the best?
[00:24:43] - [Aaron]
I would hit like and subscribe for that idea. That and Spelunky, I feel like we're the godfathers. Like, before anything else, Spelunky and Finding a
[00:24:53] - [Gerry]
Spy Lunkey
[00:24:55] - [Aaron]
and, like, maybe enter the gungeon, but I don't know.
[00:24:57] - [Gerry]
I don't remember when the fucking game came fucking difficult, dude.
[00:25:00] - [Aaron]
It is. I've never beat that
[00:25:02] - [Gerry]
beat that game? Never. No? Yeah. It's I I was actually thinking about that recently because back in, like, probably, like, 2018 or so.
[00:25:12] - [Gerry]
When did that game come out? Probably before then. Probably, like, 2015 or '16.
[00:25:16] - [Aaron]
I think so.
[00:25:18] - [Gerry]
It was around the same it's sort of around the same time of of, like, rogue legacy. I feel like I I threw that on with a buddy because we were we wanted to play co op. And we were, like, doing pretty good, but we were, this is absurdly difficult. Like, how are you even supposed like, this is I don't know. This is, like, beyond our skill level.
[00:25:40] - [Gerry]
Like, it's just too much. Like, we would we'd get a good run and then just be like, we get annihilated by, like, some, like, little enemy. But I do I own I own the game on Steam, and I do remember enjoying it. But I thought, like, this is crazy. Like, this is too hard.
[00:25:59] - [Gerry]
But, yeah, Binding of Isaac still is a game that I wanna try and go back. Have you beat Binding of Isaac?
[00:26:10] - [Aaron]
Oh, yeah. Yeah. Me and my buddy Jared, we've well, like, whenever we complete a run, we'll send each other a message of, like, whatever the load out was when we beat it. Yeah. I've beaten beaten it at, like, a maybe, I wanna say 10 times, and then Jared has beaten it just fucking numerous times, more times than I could count.
[00:26:30] - [Aaron]
He he was obsessed with that game for a little while.
[00:26:33] - [Gerry]
I should probably throw that on. I have questions, though, which will lead into some other things that we'll talk about here.
[00:26:38] - [Aaron]
Probably cheap.
[00:26:42] - [Gerry]
So I think my first roguelike was rogue legacy.
[00:26:46] - [Aaron]
That's a good one.
[00:26:47] - [Gerry]
That that I and it was funny because I didn't I didn't think it was a rogue game even though I had fucking rogue in the name. Like, I was just like well, because a friend of mine at the time was like, I thought you didn't like roguelikes. And I was like, this isn't a rogue like? And he's
[00:27:04] - [Aaron]
like It's a platformer. What are you talking about? It's
[00:27:07] - [Gerry]
decidedly a rogue like, dude. Like, it's there's there it couldn't be more of a rogue like. I was like, yeah, but, like, there's progression. Here's where I make my line in the sand on rogue likes. I need to have some kind of permanent progression.
[00:27:28] - [Gerry]
It doesn't need to be generous. It just needs to be.
[00:27:33] - [Aaron]
Yeah.
[00:27:33] - [Gerry]
I need I need something. I need something that tells me that I'm not just doing each run for nothing. As an example, Spelunky, which I would argue is maybe the second roguelike that I ever liked and played. Spelunky has a way of, like it is very much you know, it's each run is each run. Like, you don't get there's no permanent upgrades.
[00:28:01] - [Gerry]
However, there's shortcuts. There's ways to unlock shortcuts. So, you know, it's a it's it becomes a trade off where it's like, well, if I unlock a shortcut to get to world two and skip all of world one, perfect. I'm tired of doing world one. But also it's a trade off because then you don't get enough power ups or you might not get enough power ups.
[00:28:28] - [Gerry]
But then you might be like, fuck it. I don't need those power ups from level one. I can just get them all in level two. So for me, Rogue Legacy was that thing where, you know, I I seen that there was a game was, like, impossible up front. And I was like, this is, like, how do you how are
[00:28:48] - [Aaron]
you even like, this feels
[00:28:49] - [Gerry]
like the game is against me in every sense. Like, I just can't win. But then you get, like, one little build, one little genetic trait, which by the way, if you don't know, in Rogue Legacy, you when you do your run, each time you die, when you when you, like, reborn or whatever it is you do, it's like like a lineage on a family tree.
[00:29:18] - [Aaron]
Yeah.
[00:29:18] - [Gerry]
And, like, if the purse like, there's all these different things. So, like, you could be color blind, could be, like like Some kind of It's crazy.
[00:29:28] - [Aaron]
Some kind of fear of of something, something, like fear of fire or something?
[00:29:32] - [Gerry]
Yeah. Like, there's all these different traits and things that, like, add into, like, active and passive buffs, debuffs, whatever you wanna call it. And it was just it was it seemed impossible. But then, like, you get one where you're like, oh, yeah. Fuck.
[00:29:48] - [Gerry]
I think I can I think I can do this? And then you beat the first boss finally, and then you're like, oh, I don't have to beat this first boss every single time? That's when I went, this is what I want. This is what I want. I don't I don't mind the games where it is like a full run, like start to finish to the boss, the final boss, and that's it.
[00:30:11] - [Gerry]
Like, that's how you beat it. But I need a sense of progression. I need either, like, a shortcut that can be unlocked, or I need to see, like, in Hades where you're just constantly getting stronger.
[00:30:24] - [Aaron]
Yeah.
[00:30:26] - [Gerry]
Another game that we'll talk about here in a little bit, Absalom does that incredibly. That's where I ended up realizing that I I I love roguelikes when they're done a certain way. So I guess you know what? I mean, I'm sure don't know if it's safe to say that everybody knows what a roguelike is. I mean
[00:30:52] - [Aaron]
Maybe not the kids, but I mean, anybody I think our age that plays a decent amount of games would would know what a roguelike is.
[00:31:00] - [Gerry]
Yeah. I I think anybody that, yeah, is listening to this show, you probably already know what a roguelike is. If you don't, I mean, it's it's a game that's based on it's run based where you usually lose all of your progression sometimes. Like I was saying, sometimes there is permanent progression.
[00:31:19] - [Aaron]
Procedural generation.
[00:31:21] - [Gerry]
Procedural generation and a lot of, like, you're kind of it's like a slot machine where you're like, I don't know what kind of upgrades I'm gonna get and you you start to build out a type of, you know, like, you kid out your guy and you're like, yep, I want I want a fucking ice blast and then I want like fire to trail behind me and shit, like, you just start doing all that stuff. And a lot of these games share a very similar DNA when you really look down into them. Like, would you agree to that? Like, there's so many of these that, like, share the exact kind of DNA, but a lot of them do it in such a, like, cool way that you don't even think about it. Some of the some of the most innovative not innovative I guess innovative is not the right word.
[00:32:14] - [Aaron]
Like inventive?
[00:32:16] - [Gerry]
In yeah. Inventive and impressive indies that I've played. A lot of them have been roguelikes.
[00:32:22] - [Aaron]
Yeah. A lot of
[00:32:23] - [Gerry]
them.
[00:32:24] - [Aaron]
Nowadays, they've been getting a lot more, I guess, like, a lot more variety to them. So I feel like back in the day, it used to be, like, almost all roguelikes were either two d platformers like Spelunky or or Rogue Legacy or they were like the top down shooters, like Enter the Gungeon, Isaac. Yeah. But Yeah. Nowadays, we're getting fucking slot machine roguelikes, Pachenko roguelikes, the survivor likes, just oodles and caboodles and doodles of deck builders, like fucking Inscription, like, that's a rogue like Oh, yeah.
[00:32:58] - [Aaron]
It's like basically That's like a horror puzzle game almost too.
[00:33:01] - [Gerry]
That game yeah. I mean, we'll we we can get into that game in a in a little bit here. That game definitely kinda broke that mold and was like, hey. Check this shit out for a second. Where it was like a rogue like instead of a rogue like instead of a fucking rogue.
[00:33:15] - [Gerry]
Like, it was just like inception for rogue likes.
[00:33:19] - [Aaron]
Did you did you ever play dead cells? I feel like you would get a kick out of dead cells.
[00:33:24] - [Gerry]
It's funny you mentioned that, Aaron. I I literally turned on dead cells last night when I was going to bed. I went to bed at, like, 11:00, and I was, like, laying in bed, and I was like, we're gonna be talking to a rogue like tomorrow, so let me throw this on. And I was like, oh, yeah. I had a save going.
[00:33:42] - [Gerry]
Oh, yeah. I quit during a run, and now I'm, like, in the middle of a run. So I was like, what the what how do these mechanics even work anymore? Like, it's been years since I played that game. So I jumped in and was like, holy fuck.
[00:33:57] - [Gerry]
I don't remember how any of this stuff works. And I just kinda poked around and, like, did a couple of runs and then it started to sink in. And then I was like, alright, I'm making some progress now. It's 01:00 in the morning. Fuck.
[00:34:13] - [Gerry]
Like, that's how roguelikes do you, man. Yeah. Don't start like, public service announcement. Do not start roguelikes at bedtime. Don't do it.
[00:34:25] - [Gerry]
It's bad.
[00:34:26] - [Aaron]
One thing that always hooks me with a good or one one easy way to hook me with a roguelike is just fucking constant unlockables. And that's one thing that Dead Cells does really really well is that there's always new shit to unlock. Like, after you finish a run, there's always some new fucking insane weapon that you unlock or even, like, fucking Mega Bonk, Vampire Survivors, like all the all the ones that I probably talk about way too often. They have just shit You fiends. Of unlockables.
[00:34:56] - [Gerry]
You from what I can tell, you fiend for like unlockable things and doing, like, challenges and just being like, I wanna unlock everything. I want all the characters. I want all the weapons. I want all the tomes. I want everything.
[00:35:07] - [Gerry]
I want all the things. That's where we differ. But it's funny because we differ so much in that sense, but we also both love the same games
[00:35:16] - [Aaron]
Yep.
[00:35:17] - [Gerry]
For different reasons. Let's talk about Mega Bonk.
[00:35:21] - [Aaron]
Yeah, dude.
[00:35:23] - [Gerry]
You had been talking about how fucking much you've been playing this game, and I was like, Jesus fucking Christ. Just play vampire survivors. And you're like, no, dude. I've already
[00:35:31] - [Aaron]
played vampire survive. I have a hundred hours in them
[00:35:34] - [Gerry]
on steam. Go play it again. I don't know. Like, this is this is past Jerry talking. This is ignorant Jerry.
[00:35:40] - [Gerry]
Ignorant Jerry. Ignorant. Ignorant. And I was like, alright. Fuck.
[00:35:47] - [Gerry]
I'll throw this fucking game on, I guess. It's cheap as fuck, so let me just grab this and see what it's all about. And I couldn't fucking stop. I couldn't stop, dude. I just, like, I threw I my nephew who lives with us, he got home from work, and I was like, hey.
[00:36:07] - [Gerry]
Come come here. Come here. He's like, what's going on? I was like, just come come here. I sit him down, and I'm like, play this.
[00:36:14] - [Gerry]
And he's like, well, I don't know what I was like, just you you'll get it. Just just run. Okay? Just move. Move around.
[00:36:21] - [Gerry]
He's like, what is the buttons? I was like, move. Just move. You just move. Because if you don't know Mega Bonk is vampire survivors in three d.
[00:36:30] - [Gerry]
If you don't know what vampire survivors is, you just move. You auto attack and it's just waves of enemies. And then as you kill these enemies, you get money and you get experience. And once your experience fills up and you level up, you get to choose an upgrade or a weapon or a, like, a a buff or something. Like, you get to you get to get stronger with something new.
[00:36:55] - [Gerry]
And then those are tiered with, like, it's common, rare, really rare, super rare, epic, fucking all those things, and they're all color coded. And I sat him down and within five minutes, he was like, what did you say this is called? And I was like, Megabonk. He's like, I'm gonna I'm gonna go buy this. And he went upstairs to his room, and he bought the game.
[00:37:18] - [Gerry]
And now even his girl like, yesterday, his girlfriend was like, I'm addicted to Megabonk. And I was like, oh, I'm sorry. Fuck. It's a disease, dude. I did this.
[00:37:26] - [Gerry]
I put the needle in your arm.
[00:37:27] - [Aaron]
I'm sorry. Like
[00:37:30] - [Gerry]
so it's a very simple concept, but it's very addicting. Mhmm.
[00:37:36] - [Aaron]
Oh, it's so addicting. The one thing that I think we kind of I mean, you more than me well, I know I still kinda there's only two levels, and that kinda sucks.
[00:37:45] - [Gerry]
Yeah. It's At the time of this recording, yes, there's the two. There's the forest and desert. And I was because when I seen, like, oh, yeah. I'm gonna unlock that desert, and then I'm gonna unlock all the men.
[00:37:56] - [Gerry]
I'm gonna fucking beat this game because I don't have a problem. I don't need credits, but I like it.
[00:38:04] - [Aaron]
I'm pretty sure
[00:38:05] - [Gerry]
can see
[00:38:05] - [Aaron]
credits from the main menu though.
[00:38:07] - [Gerry]
It doesn't count. I need to fucking I need to, like, I need to beat the things they have to offer. I need to get through them. And, yeah, I I I unlocked the desert and then I, like, beat the desert, like, couple of runs. And I was like, I don't understand what I'm supposed to do now.
[00:38:28] - [Gerry]
And you were like, you just keep on log on just unlock. So just keep unlocking things. So I was like,
[00:38:34] - [Aaron]
you know, there's different tiers to change.
[00:38:35] - [Gerry]
I get it. I want I want the levels. I I don't wanna be in the same level over and over again. I wanna go to new ones. So at the time of this recording, there's only two levels.
[00:38:47] - [Gerry]
That was I honestly think that's literally my only complaint about that game is that right now there's only two levels. So if this is a game that you gotta I bet if you wait, like, six months, it'll be a complete like, it'll go from looking like it's just it's gonna go look looking like a fucking Denny's parking lot to Disneyland. Oh, why? I hope
[00:39:08] - [Aaron]
they add a Denny's parking lot level, dude. They'll be so sick.
[00:39:12] - [Gerry]
The one thing I will say that I do not like about Mega Monk, and I don't like this about video games in general. I don't like this fucking 4chan meme speak that they do. This like
[00:39:22] - [Aaron]
Hamburger and fucking Mega chan.
[00:39:24] - [Gerry]
Maybe him skill problem? Like, fuck. What the fuck? Mhmm. I almost have a fucking aneurysm every time I try to read something in that game.
[00:39:33] - [Gerry]
And I hate that, like, meme speak, 4chan shit. I fucking hate it. I I fucking I hate how Borderlands has Internet humor. I fucking hate that shit too. Like, anytime it's like, dude, new fucking Oh.
[00:39:49] - [Gerry]
Weebs in playing that
[00:39:50] - [Aaron]
shit. All
[00:39:52] - [Gerry]
the way out of here with that. I don't want that shit in my games. It's fucking cringey. Get it the fuck out of here. Quit fucking around.
[00:40:03] - [Aaron]
Yeah. I agree, man. And it fucking I can kinda look past that though. Lot of times, I don't even really read what's on the screen. I tend to just like, like, if I die during a run, I'll just tap a.
[00:40:13] - [Aaron]
I'll just sit there and tap a until I get back to the character select screen and then start and pick my character and pick the level and pick the tier and then bam, I'm back in the game because I'm so fucking hooked. I've been
[00:40:23] - [Gerry]
It's really good. I've been trying real hard
[00:40:26] - [Aaron]
to get higher up in the daily leaderboards because there's or no. Not daily. It's like like a week, like a weekly leaderboard. That's all based on the number of enemies you kill, and I've been trying to come up with the good. So there's just there's oodles of different characters.
[00:40:41] - [Aaron]
That's where I'm gonna use a lot today, oodles. There's oodles of different characters, and they each start with a different weapon, and they each have a cool passive ability that scales up as they as they level up. So, like, Mega Chad, his fucking dumbass, he when he gets hit by an enemy, he'll do whatever. He'll do I think he, like, he deflects damage and then
[00:41:02] - [Gerry]
Yeah. Yeah. He has a chance to deflect.
[00:41:04] - [Aaron]
And then the cool down for that will decrease as he levels up. Or my boy Clank, his crit chance increases by 1% as he levels up. And then monkey, I like monkey also. Oh, dude. His health goes up by this much whenever he levels up.
[00:41:19] - [Gerry]
And he can climb walls and shit? Yes. Jump around everywhere? Oh my god. He's useless in the desert, but he's awesome in forest.
[00:41:27] - [Aaron]
He's so good at the forest. Yeah.
[00:41:29] - [Gerry]
And that monkey is so good in the forest, but, man, it fucking sucks in the desert, dude. That monkey sucks in the desert. Like, as if it's real life. Right? Like, they made it so realistic that it's like we can't the the
[00:41:44] - [Aaron]
That's my favorite handgun, the desert monkey. That's this is the episode title, dude, desert monkey. No. It's oops, all roguelikes. Fuck.
[00:41:56] - [Gerry]
Oh my god.
[00:41:57] - [Aaron]
But one of my favorite parts of the game is coming up with sick new builds for for different runs. Like, I'm going with mega chats
[00:42:07] - [Gerry]
We can't move around yet. I'm not over desert monkey.
[00:42:10] - [Aaron]
So why are you laughing out, dude? I'm not
[00:42:12] - [Gerry]
I'm not
[00:42:13] - [Aaron]
fucking over yet. Desert?
[00:42:17] - [Gerry]
Oh, god. I just picture, a monkey in the desert, like, confused and sad and just and, like, we're finally gonna We're we're no no. Probably gonna it's definitely gonna die in this desert.
[00:42:30] - [Aaron]
It's doing the it's it's doing oh, what the fuck is this? Doing the Pulp Fiction meme where it's just like
[00:42:39] - [Gerry]
Yeah. A banana. Oh my god. Oh, man.
[00:42:44] - [Aaron]
That's too stiff.
[00:42:46] - [Gerry]
That would be such a cruel thing to do is just pop a monkey into the fucking desert and be like, go. Go fucking bubbles and live.
[00:42:54] - [Aaron]
You check up on it in like two hours and it's fucking done, dude.
[00:42:58] - [Gerry]
Dead. It's cooking in the desert.
[00:43:01] - [Aaron]
Oh, shit. Moving on from that, dude. Yeah. The build
[00:43:04] - [Gerry]
Desert monkey. Coming to a theater near you.
[00:43:08] - [Aaron]
Summer two thousand twenty seven, starring Dolph Lundgren. He's the monkey. He's a monkey. He's just fucking he's really shitty monkey suit. He's like,
[00:43:22] - [Gerry]
where do I go? Like, I don't I don't know. Just
[00:43:28] - [Aaron]
it's just fucking hatchet. It's hatchet, but a monkey in the desert, like, survive. All he's got is, like I don't know. There's somebody dropped a pen. He's just got a pen.
[00:43:44] - [Aaron]
Rated r.
[00:43:48] - [Gerry]
For rehydrated. Oh,
[00:43:52] - [Aaron]
it builds mega bonk. Yeah. That's mega bonk, baby. That's good.
[00:43:59] - [Gerry]
It is a good game. Real quick just to jump back to Dead Cells. I have been really liking Dead Cells, but I feel like I feel like there might be better ones that I wanna check out right now that I I I would just like better because as far as I can tell, there ain't no shortcuts in dead cells.
[00:44:26] - [Aaron]
There kind of are actually. There's what is it? There's some areas that can link to others when you unlock a certain door and because it it it's kind of a shortcut. Like, what is it? The gallows can have a shortcut to the clock tower or something.
[00:44:44] - [Aaron]
I haven't played it in a
[00:44:44] - [Gerry]
while. How far I got last night. I got to the clock tower. Oh, wait. No.
[00:44:48] - [Gerry]
I think I'm the
[00:44:50] - [Aaron]
There's there's, like, Metroidvania type bits to it where you'll get a move that lets you grow vines out of like things and then there's another move that lets you grow walls and shit. That's what it was.
[00:45:00] - [Gerry]
I have that. Yeah. And I have like the the wall breaker thing. I don't have I I can only assume that it you probably end up getting, like, the the wall jump. I don't have that yet.
[00:45:13] - [Gerry]
So I don't know if, like, if and when you do get that, if it helps to unlock a, like, a short like, yeah, maybe maybe that's what it is. Maybe you just what I do like about Dead Cells is that there is that kind of permanent progression where, like, you're constantly finding, like, insanely good weapons. Like, the more the longer your run is, the better the weapons that you're like, the blueprints that you find. Mhmm. So then when you restart that run, you could get, like, some insane weapon.
[00:45:43] - [Gerry]
My, just to quickly talk about it, my combo that I've been really enjoying right now, if I can get it, is I like to do, like, the frost blast.
[00:45:55] - [Aaron]
Oh, yep.
[00:45:56] - [Gerry]
That comboed with, like, the really heavy hammer or I like the heavy hammer. It can be anything, but I like the heavy hammer just because it does way more damage. But when it's stacked with, like, does extra critical damage to frozen enemies, So I'm just like, blam, freeze you, then they can't move, slam. Blam, slam. Just blam, slam on everybody.
[00:46:19] - [Gerry]
Woah, black Betty, blam, slam.
[00:46:24] - [Aaron]
I like the the little traps you can lay. Some of those were fucking diabolical, like just saw blades. You can just throw down a trap that's just saw blades on the ground. That ship was cool.
[00:46:33] - [Gerry]
The one I've been liking is the one that kind of just continuously fires. It's like a little turret. That one's really good.
[00:46:39] - [Aaron]
There's Yeah. There's one that they added with some free this is Dead Cells has been fucking great with how much shit you get for free.
[00:46:50] - [Gerry]
Yeah. There's like fucking Castlevania shit. Yeah. There was some swamp pile of stuff.
[00:46:55] - [Aaron]
There was there was this
[00:46:56] - [Gerry]
Oh, yeah.
[00:46:57] - [Aaron]
There was this I forget if it's a trap or a weapon, but you basically have this little, like, flying turret thing that shoots poison needles at enemies and that was part of, like, the the swamp DLC or whatever. That that was really cool.
[00:47:10] - [Gerry]
Nice. Yeah. That's how you do it, man. Just just give us free shit. Mhmm.
[00:47:15] - [Gerry]
We've already bought the game, like, just don't be an asshole. But yeah. So I have been in retrospect of roguelikes lately because, well, I recently started Dead Cells. I I mean, Stardew Valley kinda has, like, a roguelike element to it with the caves and
[00:47:45] - [Aaron]
stuff.
[00:47:46] - [Gerry]
And I was doing that, and I was having a good time with that. That was cool. And you and I just beat a cooperative roguelike a couple of nights ago. And I gotta say, man, that was a really fun game. Talking about rogue heroes.
[00:48:07] - [Aaron]
That was a really fucking fun
[00:48:10] - [Gerry]
fun game. It's basically if I was to describe rogue heroes, it's it's it's that Zelda game.
[00:48:21] - [Aaron]
Link to the Past? What's
[00:48:23] - [Gerry]
no. It's the List Awakening. Four no. Four swords adventure. Oh, okay.
[00:48:28] - [Gerry]
Adventure. That one. It's basically that because if you add a person in co op I don't know if you noticed this or not when we were playing. If you died and we were in a room that required both of us to be alive to solve the puzzle in a dungeon, if one of us died, it would alter the room so that you could complete it on your own. I did not notice I I think when there's three people, like, it it will alter on the fly the the dungeons to have the puzzles be molded to how many players are playing.
[00:49:08] - [Gerry]
So it's it's kinda like one of those things where it's encouraged to play in co op. You don't have to, but it's a very good co op game. It's very, like, easy to get in, to start doing a run. And, yeah, like, you have, like, this town that you you build up and you add, like Oh, man. Probably the best
[00:49:26] - [Aaron]
hub town in, like, really any
[00:49:28] - [Gerry]
role, And the like cool thing is you you get to map it out yourself. So, like, every run that you do, you come back with gems. Here's another thing I like. You do a run on a dungeon. You have to go find the dungeon.
[00:49:40] - [Gerry]
Like, there's a huge overworld. You go to the dungeon, you do a run, you get your gems. Because when you die, you don't you don't lose anything when you die. You get your gems and you go back to town, and then you get to spend your gems, but you have to spend all of them. So it's kinda like dead cells in a in a sort of like back backwards way.
[00:50:01] - [Gerry]
But, like, you have to spend all of your gems before you can go back in the like, you can go in the dungeon, you'll lose all your gems. You go back to zero once you go back in. So when you go back to town, you get to spend your gems, and it's very unique in the way that, like, in order to upgrade specific things like health, stamina, weapons, class, unlock classes, you have to build specific buildings in the town to do that. And the town essentially becomes this hub where you go back to upgrade, but like you you build the town yourself. And then it has like this Zelda overworld that also kind of feels like its own dungeon sometimes, like
[00:50:42] - [Aaron]
Yep.
[00:50:42] - [Gerry]
Just finding the dungeon in an area can be like a whole challenge in and of itself or you might have to go find items that'll be like, oh, we need this item to get to this place. So it has a it's very much Zelda infused. Like, it's it's got the Zelda DNA there, but it's co op and it's a roguelike.
[00:51:02] - [Aaron]
And I like it.
[00:51:03] - [Gerry]
And it was fantastic. It was fantastic. I highly recommend this game to anybody that's looking for and you know what? It was a it I would almost say this is like baby's first roguelike because it wasn't super difficult. I never really I never really sat up a lot.
[00:51:24] - [Gerry]
I was usually laying down, like, just chilling with this game. Like, I sat up for the I remember actually saying, like, that the other night when we got to that last boss and we died the first time and I was I'm gonna sit up this time because it was there was a lot going on. But it's it's again, it's really dinging my dong because there's a sense of permanent progression where once you beat a dungeon, you don't have to beat dungeon one before you do dungeon two every time. You beat dungeon one, you're done. You can go back to farm if you want, but you're probably gonna get better gems out of the second dungeon anyways.
[00:52:06] - [Gerry]
So essentially what you're doing is you're doing runs on those dungeons. And then once the dungeon is done, you're good. Now you move on to the next thing, and then you're doing like the whole whole overworld stuff. Overall, I thought it was a very fun co op game. Not the best game I've ever played, but it was as a co op game, really fun.
[00:52:26] - [Aaron]
And we got it for dirt cheap too. It was on I think it's it's normally $20. Yeah. We got on sale for 3 fucking honking dollars, dude. And I really enjoyed how the how, like, the classes feel different enough, but they're not super duper different because, like, each class pretty much plays the same.
[00:52:47] - [Aaron]
You're just your dude with your sword and all of your tools, but each class kinda has their own unique, like, play style to it while still feeling the exact same. So, you know, if you spend two if you spend a lot of time playing as the witch and then switch to the reaper like I did, you're not losing a whole lot in in, I guess, like, that whole transition, like, you're still play the same. And there's a lot of, like, side missions and, like, side shit that you can do to unlock new classes or new tools and stuff like that. That shit was really
[00:53:18] - [Gerry]
It's a very fun game. I've also recently started playing another co op roguelike game that is kind of making some buzz. And here's what I'm gonna say, Aaron. I caution you. I'm gonna throw caution because Absalom or Absalom or Absolom, I don't pronounce.
[00:53:59] - [Aaron]
Sounds good. I'm cool with that.
[00:54:01] - [Gerry]
I call it Absalom. Absalommy.
[00:54:04] - [Aaron]
Cats get a little Absalommy.
[00:54:09] - [Gerry]
I think this could potentially end up being one of my favorite roguelikes. If you don't know what Absalom is yet, it's it's published by dot mu who do a lot of really cool stuff, dude.
[00:54:27] - [Aaron]
A lot
[00:54:28] - [Gerry]
of stuff.
[00:54:29] - [Aaron]
Didn't they do the Ninja Turtles thing or is that somebody else?
[00:54:32] - [Gerry]
Sure did. And they nope. They did. And they also did Streets of Rage four. Oh, yeah.
[00:54:39] - [Gerry]
Yeah. They've they've been putting out some high quality stuffs lately. Oh, And this game, if I had to describe it, it almost has the visual style of Hades, but it's a beat them up and it's a roguelike. Now, how does that work you say, listener out there listening to us talk about roguelikes? Well, it works exactly like you think it would work.
[00:55:10] - [Gerry]
If you're familiar with a beat them it's you are on this screen and you gotta beat up all the dudes and then it goes, go this way and then you move to the next screen. Where this game gets really interesting is the fact that the first screen on your first run is literally a branching path and you have to make a decision right there. Okay. Well, that looks like it goes to a beach. That looks like it goes to the woods.
[00:55:38] - [Gerry]
What are we doing here? Well, let's go to the beach. So then you do that that whole run, but then there's more branching paths. There's secret areas that you unlock. Here's the really interesting thing.
[00:55:51] - [Gerry]
The voice acting is really good. And all those NPCs, which by the way have incredible I'm gonna I'm gonna reiterate this. Incredible, like, character and enemy design. Holy shit. It's so good looking.
[00:56:09] - [Gerry]
And all the voice acting is like chef's kiss. So, like, you're going around and you'll see, like, these NPCs on, like, say, like, the third screen. And they're like, oh my god, can't believe that all these goblins showed up and they broke our bridge. And you're like, oh, that sucks dude. I guess fucking fuck you and your bridge I guess.
[00:56:27] - [Gerry]
And then like and then you're like, alright, we're taking the long way. So you go under the bridge then it's like a whole thing. You go back the second time and they're like, hey, we got half the bridge repaired. If you, like, if you just give us a little bit of time, like, that's probably that bitch is gonna be up and running in no time. And I can't remember if it was like a passive thing where, like, as as time went on, like after somebody runs it it became repaired or if we I think there was a thing where like we found this spot where they were like, oh, I need my men back to help me repair it and they're getting bombarded by these goblins in this area.
[00:57:01] - [Gerry]
So, like, it could be it could have been like a secret area that we found that we were like, oh, fuck. That we saved these dudes. And then, like, when we did a run another time, they had the bridge repaired and it was like, oh, shit. We could just, like, beeline it for that area now using the bridge. I'm, like, I'm telling you right now, dude.
[00:57:21] - [Gerry]
It's like it's insane how good this game is. Not to mention, it is fully co op, and it is very, very recommended to go in to this game with co op because it it's a beat them up.
[00:57:38] - [Aaron]
They're always best in co op.
[00:57:40] - [Gerry]
Dude, I know that you like a good beat them up. Oh, yeah. You know what makes a
[00:57:46] - [Aaron]
good beat them up? Combos and co op.
[00:57:49] - [Gerry]
Combos. Co op. Mhmm. Juggles, I would say doing juggles. Juggles.
[00:57:55] - [Gerry]
Being able to, like, juggle the dudes. Even more satisfying if you can juggle it between each other. Yep. If you punch a guy and he flies over you and then you kick him and then I kick him again and he, like, hits the wall and I do, like, a downward slam, how good does that fucking feel?
[00:58:10] - [Aaron]
That'd be awesome.
[00:58:11] - [Gerry]
Now just imagine all that, but then at the same time you're like, oh, what upgrade should I pick? Because every every, like, major screen that you clear, here's your upgrades. What do you wanna choose? What do you wanna do? It's like Hades.
[00:58:27] - [Gerry]
Fuck. Where, like, you end up being like, oh, I should take this. And, like, you end up getting, like, these abilities, like, permanent unlock of again, permanent unlocks for, like, abilities and doing combo. Dude, it is insane how this game plays so well. But also to go back to Twilight's hand, a good beat them up has a good hit sound.
[00:58:55] - [Gerry]
When it has like that, like, and you're just like, yeah. Like, and you just fucking you hear that, like, really bassy, like, like, shit and then, like, sounds like it's got a bit of, like, weight to it and, like, depth. This game's got that for days. And it's got a bunch of classes. We only have the
[00:59:16] - [Aaron]
Goddamn it.
[00:59:17] - [Gerry]
We had so you immediately get two. You get what I can only describe as female guts from Berserk
[00:59:24] - [Aaron]
And
[00:59:25] - [Gerry]
then you have oh, yeah. And then you have this little, like, dwarf guy. And they both play very differently. Immediately, like, you end up coming into contact with this this NPC. And gradually over time, they're like, hey.
[00:59:43] - [Gerry]
So, like, you guys you're from this whole thing or like this you guys are you know how to get to this place. You know what? Maybe I should go there. Maybe I'm gonna go chill. And then you go back to your hub and you're like, oh, that character's there.
[00:59:57] - [Gerry]
And then it's like a totally new character that you can select. And you can both select the same character. I should say that. It's not like, ah, I play as this character where you already chose them, so fuck. Now I gotta pick the other one that I don't like or I don't use.
[01:00:12] - [Gerry]
Nope. You can both be the same character, and it can play very differently depending on how you wanna build that character out over the run.
[01:00:19] - [Aaron]
I have one question for you, Jerry. Yeah. What system did you buy it on? Did you buy it on Steam or Switch?
[01:00:25] - [Gerry]
I bought this bitch on the on the the the Steam. I bought it on Steam. Yeah.
[01:00:31] - [Aaron]
I wonder if my laptop could run it because I wanna play it all bad.
[01:00:34] - [Gerry]
Here here's the thing. Here's the thing. I would be willing to buy this two times on Switch again and play it with you on the Switch. I would I would be I would be willing to do that for you. Do it.
[01:00:55] - [Gerry]
Because don't you fucking tease me with a good time. I'm just I'm I'm I'm seriously, I'm warning you. I'm warning you right now. You already have a lot of shit going on I know. With games.
[01:01:11] - [Gerry]
My brother in Christ, you won't know what to do with yourself with this game. Like, you'll you will call in sick. If you bought this tomorrow if you bought this tonight, you're calling in sick tomorrow. I can fucking promise you. It is that good.
[01:01:26] - [Gerry]
It's one of the it's the look. We've both been there. Right? We both called in sick because of a video Yeah. Yeah.
[01:01:32] - [Gerry]
Right? You do yeah. You you gotta do it sometimes. This is that game, dude. This is one of those game.
[01:01:39] - [Gerry]
I almost did it the other day for Megabonk for fuck's sakes.
[01:01:42] - [Aaron]
Dude, I totally would. It's worth it.
[01:01:45] - [Gerry]
It's unbelievably good. Now here's here's the caveat, though. I am I started this game with my buddy that I hang out with, like, every weekend. So I I kinda wanna I'm gonna play it with him first mostly, but that doesn't mean that we can't have our own thing going. You know what I'm saying?
[01:02:03] - [Aaron]
Well, side fling. Hell yeah.
[01:02:04] - [Gerry]
Well, slide side fling? Give me some key jobs. Slide You want a slide fling? Put put your fling in my slide, please.
[01:02:13] - [Aaron]
Oh, yeah. I didn't need that.
[01:02:19] - [Gerry]
Somebody clipped that. And by somebody, I mean, Aaron. Aaron, clip yourself moaning. And then let's put it just have that looping, like, Hong Kong 90 thing and just have you, like, moaning and it'd be like, this summer, desert monkey. It's just Aaron, oh.
[01:02:38] - [Aaron]
Fucking desert monkey. Oh, man. Oh, that's so that's gold. That's pure gold.
[01:02:44] - [Gerry]
So, yeah, if you if you like roguelikes and you like beat them ups, you gotta you gotta get this game and you gotta get it now because it's easily my most highly recommended game in a while that I can just be like, I could safely recommend this to nearly anybody. Every single run too, by the way, has always felt different. Every run has felt different. So we we'd like go this. Also, you get a map that tells you all the different areas that you've been to and all the different runs you've been on.
[01:03:23] - [Gerry]
So, like, you'll be like, okay, How about this time we go here? We don't know what that door does yet. Let's see if we can unlock that door. That's cool. Maybe we can unlock that door.
[01:03:33] - [Gerry]
Okay. Well, let's progress to here. We've gotten to the first big boss. There's like mini bosses and shit Yeah. That are still pretty fucking difficult.
[01:03:43] - [Gerry]
And then again too, it's like one of those things where you're like, okay, if we go up the top way, that mini boss, kind of annoying. The the boss underneath though, hard, but not as not as annoying. So, like, it ends up being this thing where you're like, which one do we do? Because then we still got the big fucker at the end of this to take care of, which, by the way, I I couldn't believe what I was hearing when we got to the first boss. You get to the first big boss and you you know that this is the first major boss of, like, the first con because what it seems like is that there's, like, different continents.
[01:04:27] - [Gerry]
And I don't know if it's, a thing we we haven't beaten the first continent yet, so I don't know if it's a thing where, like, once you beat that continent, you can automatically go to the second one or you have to do the full run, beat that boss every time, and then go to the second continent. I don't know yet. That said, this first boss, pretty wild animation for this enemy. He gets up off a throne. It's humongous, crazy animation, like, for, like, the the the the detail of this boss and then the fucking music.
[01:05:03] - [Gerry]
Dude, the only way I can describe the music for this boss is it's Lord of the Rings deathcore.
[01:05:12] - [Aaron]
Holy shit. I went, what
[01:05:17] - [Gerry]
the fuck is this music? And every single time I was like, oh my god. Can we just like pause for a second? I need to fucking hear it. Like, it is disgustingly heavy.
[01:05:27] - [Gerry]
And I was like, holy fuck. Did Mick Gordon make that? Yeah. He he did. Mick Gordon made the song.
[01:05:33] - [Aaron]
Did he really?
[01:05:35] - [Gerry]
Yes. He did. It was a Mick Gordon ass song. But it's like if Mick if they sat Mick down, they're like, hey Mick, you know how you make those doom songs? Yeah.
[01:05:45] - [Gerry]
Make those. However
[01:05:46] - [Aaron]
Here's a pan flute. Go.
[01:05:48] - [Gerry]
Yeah. Fucking literally. Like, it is insane, this song. And I hope there's more like it. I hope it wasn't just like, let's get old Mickey in here and fucking do one song.
[01:06:01] - [Gerry]
I hope, like, he does a bunch of them. I don't think he does the full soundtrack. Well, I mean, Mick Gordon is, honestly, like, I have my ultimate composers that I I genuinely love mostly, like, RPG composers, but, like, Mick Gordon is the fucking goat, dude. Dude. This guy like, I fucking love every single thing Mick Gordon does.
[01:06:26] - [Gerry]
I love it. Mick Gordon, if you ever hear this, I love you.
[01:06:29] - [Aaron]
I'm trying to think of there was a dude, Cell Dweller, I think is what his name is. He did
[01:06:35] - [Gerry]
lot shit
[01:06:36] - [Aaron]
for Clayton
[01:06:37] - [Gerry]
from Cell Dweller is fucking awesome. He did Killer Instinct with Mick.
[01:06:40] - [Aaron]
Yeah, dude. Holy shit. Killer Instinct soundtrack also works.
[01:06:43] - [Gerry]
Dude, I've been listening to Cell Dweller since, brace yourself, 2003.
[01:06:49] - [Aaron]
Me too, because they were in Need for Speed
[01:06:53] - [Gerry]
Underground Was it Switchback?
[01:06:57] - [Aaron]
I think
[01:06:57] - [Gerry]
Was that in was it Switchback?
[01:07:01] - [Aaron]
I don't remember. Yeah. I I know for sure there was a Sell Dweller
[01:07:03] - [Gerry]
song on so many I mean, he did like fuck. He did like three or four songs for Dead Rising two.
[01:07:11] - [Aaron]
Seltzer Weller. Oh, Dead Rising is the first thing that popped up. Need for speed. I was most wanted styles of beyond. No.
[01:07:22] - [Aaron]
Shape shifter? Shapeshifter is the name of the song.
[01:07:25] - [Gerry]
Oh, yeah. Yeah. Yeah. Shit. I do remember.
[01:07:27] - [Gerry]
Yeah. Yep. Yep. A 100%. Shapeshifter.
[01:07:33] - [Gerry]
By the way, it looks like the Absalom soundtrack is by a gentleman gentle person named Gareth Coker? Coker? Coker? Coker? Coker?
[01:07:48] - [Gerry]
Coker? Don't know. You can buy the soundtrack on their band camp.
[01:07:54] - [Aaron]
You should.
[01:07:55] - [Gerry]
You should. It's I don't they again, the this composer does not do that one song. So I'm assuming that Mick Gordon is probably just a guest composer. I don't know if there's more songs. Let me check.
[01:08:16] - [Gerry]
This is me typing into the Internet. That'd be cool if
[01:08:20] - [Aaron]
they had, like, different guest artist for different bosses. So, like, each each boss has their own style and feel and they have the the one composer to perfectly complement that. Like, what if the next one is just like I don't know, some, like, angel or god and they have, like, Nobuo Uematsu.
[01:08:41] - [Gerry]
Yeah. That would that would be crazy. Yeah. The the song by Mick is the under king. Go check
[01:08:48] - [Aaron]
that out. Undercarriage.
[01:08:49] - [Gerry]
It's it's fucking insane. And so is this game. So please take my word for it.
[01:09:13] - [Aaron]
Let me tell you about one of my favorite probably probably my favorite roguelike, I wanna say. Have you heard of the game Wildfrost?
[01:09:26] - [Gerry]
I've heard of it. I've never played it.
[01:09:28] - [Aaron]
Oh, man. Oh, honey, sweetie, baby, sit down. If you're already sitting, stand up and then sit down again. Okay. Thank you.
[01:09:36] - [Aaron]
Thank you for accommodating my needs. Wild I
[01:09:39] - [Gerry]
have to go to YouTube to see that shit.
[01:09:43] - [Aaron]
Saying. Wildfrost is it's a mix of like a deck builder and a strategy game with a roguelike. But basically, like, it's got lots of permanent progression because you'll start off in a hub town and there's different buildings that provide you different benefits. Like, there's one for or I guess there's one where you can select a pet before each run, then your pets are are basically just like your your secondary party members and they have all sorts of cool different abilities. Like there's like a bush dog that will heal all of your allies.
[01:10:20] - [Aaron]
There's another one that does like when it attacks an enemy, it'll make it so the next attack on that enemy does double damage. There's just a million more of those. There's a house where there's houses for different things that will help you along on your journey, and you'll unlock tons more shit as you go through the game. And but when you start a run, you can pick one of I think it's one of three tribes, and the tribe will pretty much the tribe basically dictates what cards you can you'll start with in your deck and then what cards you'll pick up along the way. Like, the the first one you start off with, I think they're called, like, the snow dwellers or snow villagers, snow people, I forget, snow something.
[01:11:06] - [Aaron]
They just have your basic, like, swords and snow walls and all sorts of shit. But you'll so you'll fight enemies in this, like, three by 12 grid. It's just like a grid that you'll put your characters on the grid and each character has a certain like, I guess like a certain number on their their countdown timer and once their timer counts down, that's when they'll attack. Enemies also do the same thing. And it's a lot of this, like, in between each turn, you'll have to, like, sit there and think and strategize for a very unhealthy amount of time before you finally make your move.
[01:11:48] - [Aaron]
And then you'll be like, oh, fuck. I should not have done that. I had to restart the whole thing. Goddamn it. Why did I do that?
[01:11:53] - [Aaron]
And then you go to your next run, you'll do the same thing. But I I I'm I'm one of those people that spends way too much time thinking about what to do instead of actually doing it. But there's lots of cool characters that you can recruit into your deck. Like, you start up with just your your leader and your pet and you unlock other characters that can, like, can somewhat synergize with your party member or the party leader and your pet. Like, they'll provide maybe, like, every turn, they'll give you a temporary attack boost or when this character attacks, it'll also heal your party.
[01:12:30] - [Aaron]
Then you can synergize different strategies and moves. There's all sorts of cool attacks and like I forgot what they're called. Junkers, I guess. Junkers are just like artifacts, basically. Just like artifacts you put on the field and they'll they'll provide some passive bonus, like cards in your hand of plus two attack.
[01:12:52] - [Aaron]
This has plus 15, whatever, who gives a shit. It's it's a lot of going through fighting enemies. After you fight an enemy, pick a card. After that, you'll pick where you wanna go on the map and you'll power up your deck. You'll buy charms or buy more cards, recruit allies, and then you'll fight a boss and then just kind of rinse and repeat that.
[01:13:17] - [Aaron]
But I think what it's got a really cool art style. Like, I wouldn't say it's like the adventure time art style, but it reminds me a lot of that.
[01:13:27] - [Gerry]
I'm into that. I like that style.
[01:13:30] - [Aaron]
And it's just it's on fucking everything now. I'm pretty sure it's even on mobile phones. So if you wanna waste even more of your time, you can buy this fucking game on your phone and it plays so smoothly. And it's just like they've at first, when the game first came out, was kind of rough, like there were a lot of mechanics that just didn't work the way the game said they would. But, like, maybe a week after it came out, they smoothed that all out.
[01:13:59] - [Aaron]
They've been adding more and more shit to it, so there's more meat to this game now.
[01:14:03] - [Gerry]
And oh, god.
[01:14:06] - [Aaron]
I sometimes I think about going back to this game, but I know once I do, like, it's all over. It's all over. Yep. I need to just like, I've done I've I've I've beaten the final boss one time, never have again because it's like so not not a spoiler at all. Basically, when you go through and beat the game for the first time, you fight what is it?
[01:14:28] - [Aaron]
The eye of the storm, I think is what it's called. And then after you beat that, this spirit the spirit that possessed the eye of the storm or whatever possesses your whole party, like your entire party that you just beat the game with. So you that you're then your next run is you building up another party to go fight your previous party.
[01:14:46] - [Gerry]
Oh, shit.
[01:14:47] - [Aaron]
And they're they're even more powered up. So the perfect party that you just built that you spent just a shit ton of time
[01:14:53] - [Gerry]
Is now working against you.
[01:14:55] - [Aaron]
Yeah. And they're even fucking worse because they'll give them more health, they'll reduce their attack timers, they'll give them extra benefits. It's insane, man. It's so
[01:15:07] - [Gerry]
So here's the thing. I don't I don't care for deck builders on paper. I never feel enticed to play deck builders ever. I'm not saying that that's that's not that game sounds awesome by the way. Good.
[01:15:24] - [Gerry]
But I I never feel enticed to actually play them. That said, I've really liked some deck builder type of games recently. Like, I mean, UFO 50 has a bunch of roguelikes built into it as well. I mean, that's that's a that's a fucking con party house, dude. Holy shit.
[01:15:48] - [Gerry]
And did you hear that party house is getting made into a physical game?
[01:15:51] - [Aaron]
No. That's fucking sick.
[01:15:54] - [Gerry]
Yeah. But, yeah, like party house, I I could not put party house down. Couldn't put it down. Once it clicked, then I was like, oh, I understand what I'm supposed to be doing here now. Then that's when I really fell into it.
[01:16:08] - [Gerry]
That said, man, we can't we can't sit around and not talk about inscription. Oh. But at the same time, we can't talk about inscription because even in 2025, the year of our Lord, I dare not spoil a goddamn thing for that game. Listeners, if you don't already know if you somehow were able to stay in the dark about Inscryption and you don't know what this game is, I don't even care if you like roguelikes. You just need to pick this game up and just do it.
[01:16:46] - [Gerry]
Just fucking try it. You know what? DM Aaron, he will gift it to you on Steam.
[01:16:50] - [Aaron]
I will do it.
[01:16:52] - [Gerry]
It's simple as that. It's trying to say what this game is like without talking about the game because
[01:17:02] - [Aaron]
I know. It's
[01:17:03] - [Gerry]
Again, it's it's one of those things it's like it's like those movies like weapons and barbarian where, like, if you go in blind, it's so much more rewarding to go in blind because you don't you don't have any expectations other than the fact that everybody's raving about how good this game is. That's the only expectation you have. But you don't know what this game is going to do. I think And what this game does and what it does well is it is a roguelike, but it's like it's it's
[01:17:32] - [Aaron]
more than that. It's It's a lot more. I think, like
[01:17:36] - [Gerry]
there's layers to this game that I I can't go into without spoiling a bunch of stuff and I know people are probably yelling me like tell us tell us what it is. I I just I don't want to to spoil it. There's probably a million people out there that are like why why wouldn't you just say it? Because
[01:17:55] - [Aaron]
Yeah.
[01:17:55] - [Gerry]
It's so much better if you don't know. It's just so good.
[01:18:01] - [Aaron]
And if you don't play it, playing it, go watch a playthrough video. There's plenty of them that'll just go through and like one fucking go, like watch it that way. I don't think us explaining it could could do it as much good as just watching a a play through of it.
[01:18:16] - [Gerry]
No. It's it's insane. If you if you're curious, go check it out because it's it's insane and it it is a deck builder. And it was again one of those things where I bought it on a whim not knowing what this game was. All I knew was that I played the last game by this developer, Pony Island, and I was like, oh, if it's anything like Pony Island and it is in the sense of like, if you go on blind, it's a good time.
[01:18:48] - [Aaron]
All is not what it seems.
[01:18:50] - [Gerry]
Exactly. But yeah, Inscription is is very, very high up a recommend recommended. Sure. I'll I'll stay on brand. Recommended list of roguelikes.
[01:19:03] - [Gerry]
Like, it's it's up there toward the top for Shior. Another one that you I don't think you've played. No. I don't think you've played this.
[01:19:27] - [Aaron]
Maybe. Here's the thing.
[01:19:30] - [Gerry]
I don't know if this is even I think this is just on PC and PS five, but Returnal is some fucking shit, dude.
[01:19:39] - [Aaron]
I have not played Returnal, but I want to.
[01:19:44] - [Gerry]
Oh my lord. That game will hand you your fucking head in a basket and just be like, go fuck yourself. Like, it is insanely difficult, but holy Christ is that game rewarding. And it is again, it's one of those game it's a it's a three d action game made by House Marquee House Marquee who did Rezogun and some other smaller games, but they did Returnal. And Returnal is very much like a third person action shooter bullet hell sort of thing.
[01:20:24] - [Gerry]
Like, it
[01:20:25] - [Aaron]
is say so. Yeah.
[01:20:26] - [Gerry]
It works very well as a bullet hell. But then, like, the fucking bosses, dude. Holy mother of fuck. The bosses are terrifying. Not in design.
[01:20:40] - [Gerry]
It's just like when you finally get to a boss, you're just sweating. You're like, I I don't know if I can do this. And what's good is that you do get permanent progression where you can you can warp. You end up unlocking warps. So, like, the final run to the final boss isn't like biome one, biome two, biome three.
[01:21:02] - [Gerry]
Like, you might have to go through biome one a little bit and find that warp and be like, k, warping the the second one. Go to that one. Or actually, I think there might be one to skip that one and then go I can't remember what it was, but that game is so good. Oh my god. That game is good.
[01:21:18] - [Gerry]
And then I haven't even played the co op in that yet. Greg has PS five and he has that game as well, and I really wanna play the co op with him, especially and then they just announced, fuck, what is the name of that
[01:21:32] - [Aaron]
new name? I already forgot.
[01:21:34] - [Gerry]
It's like a it's like one word. It's like a I don't know. It's a it's a small word, but it's like it's the successor to Returnal, and it looks awesome. It looks so good, dude. But again, I think that might be coming to PS five only at first, and then it'll probably end up on PC afterwards.
[01:21:54] - [Gerry]
I think so. I I don't think that game is on Xbox. I think it's specifically PS five and PC. It's on Steam.
[01:22:01] - [Aaron]
Not on Xbox. But so in the in the vein of rule punishing, like, ball crushing roguelikes, like, kind of game that'll not only drug you, but then beat you senseless, dude. Have you ever played Darkest Dungeon?
[01:22:19] - [Gerry]
I have not. I don't Beth really I think Beth really likes that game. I've heard I'm pretty sure it was her talking about it. Is that game good?
[01:22:29] - [Aaron]
It's good. But, dude, it'll it'll test you. Like, I I enjoy me a challenging RPG. Like, I've beaten a few Shimagami Tensei games.
[01:22:42] - [Gerry]
They're fucking hard, man.
[01:22:44] - [Aaron]
Beaten Mother three. But, dude, Darkest Dungeon is, like, it's a whole another type of hard because so, like so you'll build your party, and there's all sorts of different classes you can mix and match. You know, there's your healer, your sword fighter. Again, another game that put out great free DLC. Download that free DLC because there's a couple classes that you can get with that where there's, like, a a range, like, crossbow fighter.
[01:23:14] - [Aaron]
There's a bunch of different cool classes that you can just mix and match together, find your your perfect build. But then, you know, as you're going through a run, your characters can die and when they die, they die permanently. So if you've been if you've been going through multiple dungeons with the same characters and you've built up this fucking beefy, like, stacked ass party and then they all die, I get to a point where I'm just like, dude, I don't wanna spend another fucking thirty hours building this party back up, like, and then
[01:23:49] - [Gerry]
So wait. This is like a full blown RPG Yeah. That has like
[01:23:56] - [Aaron]
Like a dungeon crawling RPG.
[01:23:59] - [Gerry]
With permadeath. Yes. And like no way to get more party members?
[01:24:06] - [Aaron]
You can. I mean, can recruit new party members but without any other there's an when you recruit new party members at first, they'll start back at level one. So you have to spend time and money to get them new gear so they don't fucking die and they do more damage, learn abilities to to, you know, stack your characters back up with abilities that you want. But then as you get more upgrades, it'll make it so that they start off at different levels, like level five or 10 or whatever. So, yeah, like, if if you keep going, it won't be as grueling as when you first start the game and you go to grind everybody up.
[01:24:46] - [Aaron]
But as you go through dungeons, characters can develop what are they called? Like, they'll they'll they'll gain stress as they go through dungeons. And once they reach a certain amount of stress, they'll develop like a negative or positive trait. Very rare that they develop a positive trait. Like, the positive traits will be like, oh, plus however much attack against this number of enemies or like when placed in the back does this much more damage or something.
[01:25:14] - [Aaron]
Almost almost all the time, they'll develop a negative trait where it'll be like constant fear of the dark, minus 13 attack or something, like, it's it's insane. And they'll usually happen on like one of your favorite characters like, they'll be going through a battle and one of your characters will see another another one of your party members get hit, they'll gain a shit ton of stress and then they'll be like, oh fuck, I'm freaking out. Now I've got like necrophilia or something and then they'll have like negative 13 dexterity because they're always thinking about how hot dead bodies are or something.
[01:25:55] - [Gerry]
Speaking of necrophiliacs.
[01:25:57] - [Aaron]
But like at the same time, dude, it's just it's fun. Like even though your characters do die and it makes my heart palpitate and beat so irregularly because of how If much stress there you
[01:26:09] - [Gerry]
if your whole party dies, do you have to start over?
[01:26:14] - [Aaron]
Not like completely over. You will have to rebuild your party, but there's permanent progression in the sense that like the hub town, you can upgrade your facilities, upgrade this and that. So like you'll get this gear, this gear, this gear. But then when you go to the dungeons, areas that you've beaten, they'll stay beaten. But say if you're if you're going through this particular dungeon and you die in the middle of it, then you'll have to restart that that particular dungeon over.
[01:26:43] - [Aaron]
So so once that you beat, they'll stay beaten.
[01:26:46] - [Gerry]
Okay. But like you do lose your characters permanently. Yep. That's rough.
[01:26:53] - [Aaron]
Yeah. But like
[01:26:54] - [Gerry]
I said, though Have you beat it?
[01:26:56] - [Aaron]
No. No. I keep getting way too pissed. I've come close, like, a couple times, but my whole party will get wiped by one terrible, awful decision, and then I'll get pissed and stop. But but if if if you've got a lot of patience, stick with the game, build up your facilities, and you won't have to spend quite as much time rebuilding your party.
[01:27:20] - [Gerry]
What is the how long to beat on this thing? Maybe Darkest dungeon.
[01:27:25] - [Aaron]
I wanna say ten hours.
[01:27:28] - [Gerry]
It's time to play the game.
[01:27:29] - [Aaron]
Bam. Bam.
[01:27:34] - [Gerry]
Time to play the game. To play the game. K. Main story. What do you think?
[01:27:46] - [Gerry]
Main story to beat Darkest Dungeon. Just mainlining this bitch.
[01:27:51] - [Aaron]
Ten hours.
[01:27:52] - [Gerry]
Ten hours? Mhmm. My friend, 50 motherfucking seven hours. Main plus sides is eighty five hours. No, thanks.
[01:28:08] - [Gerry]
Jesus Too much. Don't have that kind of time.
[01:28:13] - [Aaron]
That's nuts.
[01:28:14] - [Gerry]
I'm not fucking starting a goddamn Persona game.
[01:28:18] - [Aaron]
That's very wrong. Yeah. Never mind.
[01:28:20] - [Gerry]
I It's I I I I hear nothing but good things about this game or like terrible things but in a good way.
[01:28:26] - [Aaron]
What about the second game? There is Darkest Dungeon two. I wanna see.
[01:28:33] - [Gerry]
Main story.
[01:28:34] - [Aaron]
Forty five forty five hours.
[01:28:36] - [Gerry]
Forty five hours? Get fucked. It's twenty eight hours for Maine. This one is significantly smaller. Maine plus size is 67 and a half.
[01:28:46] - [Gerry]
That's a lot still. It's pretty crazy though. But the story
[01:28:52] - [Aaron]
is actually kinda cool. Like, you play you're playing as a dude who inherited this mansion where like the deepest, like darkest depths of the mansion, there's just like this portal to this eldritch fucking underworld and it's just infesting the the lowest parts of this house and do with enemy designs are like grotesque and fucking disgusting and it's real bloody and shit. Yeah.
[01:29:21] - [Gerry]
Yeah. I've see I I really like the look of these games. Really like the look. I'm into it. Yeah.
[01:29:29] - [Gerry]
But I don't have that kind of time to sink into something that's gonna make me really mad with
[01:29:33] - [Aaron]
that. Maybe the second one
[01:29:34] - [Gerry]
Even though, I mean, I spent fifty hours I spent fifty hours cursing at fucking Silksong. So I mean, I got that kind of time. Well, it's different though. Don't know. There's something I also wasn't ready for Silksong to be that long, but I was okay with it once I got in there.
[01:29:56] - [Gerry]
Once again, I wanna apologize to Team Cherry. I'm very sorry. Take it. Alright. I love you.
[01:30:09] - [Gerry]
Here's the thing. Hades one. I played Hades one. We gotta talk about something here. Yeah.
[01:30:19] - [Gerry]
I will play these games like Spelunky. Spelunky, I just beat a few weeks ago with my buddy. We finally beat Spelunky one. It was fun. Super fun.
[01:30:32] - [Gerry]
Will we go back and do more runs? Maybe not. Maybe like if somebody new comes in the group and we're like, dude, you gotta see fucking Spelunky. Spelunky is one of those games that you can just fucking throw on for anybody and just be like, dude, you gotta check this game out. Kinda like Megabonk.
[01:30:48] - [Gerry]
It's just like you sit somebody down and you're like, you're gonna be awful at this game but you're you'll figure it out. When I do these games, I'm usually like, k, I did the run. I'm good. Bye bye. I did that with Hades one and I know it's blasphemy.
[01:31:07] - [Gerry]
I get it. Don't get in the whole thing. I don't care. I don't care. Don't care.
[01:31:17] - [Aaron]
I mean that's
[01:31:18] - [Gerry]
hard I beat the game and I was like cool, I did the thing. I beat the last boss. I did the run and I beat the boss. I'm done. I don't care about the story.
[01:31:30] - [Gerry]
I don't give a shit. It's cool. I like what I played. I got too many things to do. I am too many beats to beat.
[01:31:38] - [Gerry]
Too many beats to beat, man.
[01:31:40] - [Aaron]
Too many beats to beat.
[01:31:41] - [Gerry]
I don't have a problem. I just need to see those credits, baby. Show me credits for once and I'm fucking out except for like Silksong and Dragon Quest 11 and Nier, those kinds of things. That's different when they do, like, fake outs. I mean, like, the credits.
[01:31:58] - [Gerry]
You show me those credits? I'm gone. I'm done. I'm moving on. How good is Hades two?
[01:32:07] - [Aaron]
Story wise
[01:32:09] - [Gerry]
Don't give a shit about the story. But how good is that?
[01:32:13] - [Aaron]
I mean, the gameplay
[01:32:15] - [Gerry]
I don't give a shit about the story, but listeners probably do.
[01:32:17] - [Aaron]
The gameplay is leaps and bounds beyond the first game. Like
[01:32:21] - [Gerry]
Really?
[01:32:22] - [Aaron]
We were talking about this on whatever episode, whatever. They took everything that worked really really well from the first game. Basically, take take everything you know about the first game and just add a whole other game on top of that because everything from Hades one is still there. Like, the controls are the same except they made the cast way better. They added more gods so you can get even more types of boons, so you're not stuck getting the same stuff all the time.
[01:32:52] - [Aaron]
There's all sorts of other new mechanics like hexes, there's this and that and the there's the fucking, you can upgrade the hub area with your cauldron, you can upgrade this, you can unlock that, you can get how
[01:33:09] - [Gerry]
like these games start off with just like a, hey, when you do a run, you get these things. And then eventually it's like, you got this thing going on. There's all these systems working in the back, and it's like there's so many layers to some of these roguelikes where, like, it doesn't matter what it is that you're doing in these games, but you start off on such a such a low like, your your comprehension of what the entire system of this game is is so low at the beginning because you're just like, okay. I I go fast and I kill. That's what I'll do.
[01:33:45] - [Gerry]
And then you get like one new item and you're like, well, hang on. This throws a wrench in everything that I've been doing and now I wanna use that build. Oh, but if I mix it with this and then this and then you go further and it's like, oh, now there's this new mechanic that we're gonna introduce and you just kinda like get these new mechanics. If I were to watch somebody just playing their, I don't know, like, eightieth run of this game, I'd be like, what in the fuck is going on in this game? But it's weird because it all just sinks in and it all just clicks and that's part of why I like roguelikes that have that kind of thing where it's like there's so many systems and it seems so incomprehensible that there's so many working parts to this game but you get it, like you just you get it and I don't know, it's it's just this weird thing where like you you learn the game or maybe the game learns you.
[01:34:49] - [Aaron]
I think another reason why I love them so much is because there's no, like, I guess, like commitment to them. Like, there are other games, like other games That's you gotta commit to, like, to the story, you gotta commit to the characters and all that.
[01:35:04] - [Gerry]
That's the addicting thing about a lot of these is that you're just like, oh, what time is it? I could I could throw on a run of dead cells right now or I could do a run-in Hades real quick. There's always you can just do a run but then that's goes back to my my public service announcement to do not play roguelikes before bed because the term just one more run is so goddamn true with these games.
[01:35:33] - [Aaron]
Yep.
[01:35:33] - [Gerry]
If you find a rogue like and you really click with it, it's next to impossible to put them down because you're like, fuck. One more run. One more run. I just wanna try this one thing out real quick, and then you're like, four more runs afterwards. You're like, but now I got this new thing I just unlocked.
[01:35:51] - [Gerry]
Now I gotta try this. Like, I gotta fucking try this out. It's so addicting how good these games are. But sorry. Back to Hades.
[01:35:59] - [Gerry]
I have a question about Hades.
[01:36:00] - [Aaron]
Yes.
[01:36:01] - [Gerry]
And I'm asking for a friend because I have I've beat I've beat Hades one, whether you like to admit it or not. Do you think that somebody new coming into Hades, seeing all this buzz about Hades two being, like, one of the best roguelikes ever made, Do you have to play Hades one or do you think, no, you go to you go straight to Hades two. You go straight to hell.
[01:36:32] - [Aaron]
Do not pass or do not pass go. Do not collect $200.
[01:36:38] - [Gerry]
Would say I don't think you do. No. You you you correct me if I'm wrong.
[01:36:43] - [Aaron]
No. You don't you don't really need to. Like, there's not a lot that ties the story wise, there's not a lot of, like, story beats from the first game that play into the second.
[01:36:54] - [Gerry]
It's basically just characters, isn't it?
[01:36:55] - [Aaron]
Yeah. Just characters. Like, if you've played the first game, cool. Your whole experience is enriched with all of that. Like, dude, Poseidon is just as banging in this game as he was in the first game or, like, dude, that Zachary is blah blah blah.
[01:37:08] - [Aaron]
No. If you if you've only got, like if you've got $25 to spare, you're, I wanna dip into Hades. Skip the first game. Get the second one.
[01:37:19] - [Gerry]
That's what I thought. Yeah. I thought so. Yeah. I intend on getting into Hades two at some point.
[01:37:30] - [Gerry]
It's a little long even just for, like, I think just getting that one run because I would definitely be the type of person that I'm I'm gonna beat that boss once, and I'm gonna be out. I'm gonna dip out.
[01:37:47] - [Aaron]
The the good thing about Hades two though is that there's, like, more than one final boss because there's two ways you can go and they both have, like, different outcomes. Another it's also got the same thing that I love about Mega Bonk. I guess a lot of roguelikes do this, but the builds, man, the the different ways you can experiment by combining this with that and that, and then try that on your next run. And and there's all sorts of different like, when you unlock a new weapon, you're like, alright, this is cool. But then you unlock a new aspect for it, which completely changes your the play style you thought you knew for that weapon.
[01:38:32] - [Aaron]
And some of them can be pretty goddamn broken once you start getting new new boons and new there's what's well, not these aren't new, but there's these things called duo boons, which are like you'll get Duo boons. Yeah. Duo boons.
[01:38:46] - [Gerry]
The boons.
[01:38:47] - [Aaron]
The the balloons. You'll get a da balloon. But The balloons? Yeah. Yeah.
[01:38:51] - [Aaron]
Aspects. Once you once you know, like, what what boon fucking boons do the best with what aspects and weapons, there's no no better feeling than that. No better feeling than just mowing down a boss and, like, four attacks and moving right the fuck along, just like stomping on their dead body and just
[01:39:11] - [Gerry]
That's awesome. I've I recently picked up two other new no. One of them's no. Actually, neither one of them are new. They're new to me.
[01:39:24] - [Gerry]
A friend of mine and I, the one that lives in in China, so our whole thing is, like, on the weekends, we like to hang out and play some games and stuff together. And what we kinda came to the realization of after we had played Risk of Rain two
[01:39:40] - [Aaron]
Oh, shit.
[01:39:42] - [Gerry]
Which was pretty good. Yep. But it we, like, we beat it and we did, the thing where, like, you get to the end and you basically step into, the void and you just kinda die. We did that and we were like, okay. Like, it took us, like, a couple of sessions playing it for, like, a few hours.
[01:40:04] - [Gerry]
But after that, were like, alright. Cool. What's next? So we started diving into co op roguelikes. So he found one and I found one and we both brought, like, a game to the table.
[01:40:22] - [Gerry]
The game that I found was Vagante. So Vagante is
[01:40:28] - [Aaron]
I've heard of that.
[01:40:29] - [Gerry]
Like Spelunky, but it's like a full on RPG that you can play in co
[01:40:38] - [Aaron]
op
[01:40:39] - [Gerry]
It's
[01:40:39] - [Aaron]
from
[01:40:39] - [Gerry]
start to very much like Spelunky, but it's it's medieval, and there's a lot more systems going on. Like, you you find equipment. And, yeah, it it it looks and sounds like it's right up my alley, so I bought it. It was cheap. I haven't really played it yet.
[01:40:59] - [Gerry]
I threw it on briefly and played the tutorial. I was like, oh, man. This is good. This is good shit. The other game was Amber Knights.
[01:41:08] - [Gerry]
That's the one that my buddy brought to the table.
[01:41:11] - [Aaron]
Oh, yeah. I think I think you talked about this on a spooky episode.
[01:41:16] - [Gerry]
Oh, yeah. Maybe I did.
[01:41:17] - [Aaron]
I think for the random wrecks.
[01:41:20] - [Gerry]
So that's a Hades kind of, like, Hades like, almost identical. Like, it's it's Hades.
[01:41:31] - [Aaron]
But co op.
[01:41:32] - [Gerry]
And but it's co op. It's fully co op. And it's a it's a fun it's a fun game. I I really enjoy it. And it's not not expensive.
[01:41:42] - [Gerry]
And again, we just realized, like, roguelikes are some of the funnest games for him and I to play and even my other buddy. We just it's one of those things, like you said, we can spend the whole night doing runs. But then we can, like, turn it off, do something else, watch the videos, have snack, fucking do whatever. And then be like, let's do another couple of runs in Spelunky right now. Mhmm.
[01:42:06] - [Gerry]
You know, like Dude,
[01:42:07] - [Aaron]
write the fuck back up.
[01:42:08] - [Gerry]
Yeah. And, like, I'd I'd really like games like this on Switch especially because I can have it here at my house when he comes over and we play our rogue leg. But then like this weekend, I'm going over there. I'm bringing my switch. We're probably gonna play some Rolex.
[01:42:33] - [Gerry]
Probably gonna play some more Spelunky because that's what I got it on. It's on Switch. So it's really good like that. Like, I like Switch for that specific thing where, like, I can bring it back and forth. But, yeah, these are these are two games that have been on my radar for no amount of time, but quickly we're like, oh, yeah.
[01:42:53] - [Gerry]
Okay. I get it. Like, co op roguelikes are very good. I really enjoy co op roguelike, and Rogue Heroes was no exception. That was a that was a fantastic game.
[01:43:02] - [Gerry]
Hell, yeah. One that I was disappointed in that we both bought I think we both bought or maybe me and Beth bought, I can't remember. Because we were like, yeah. Let's play this game. Children of Morta.
[01:43:14] - [Aaron]
That was me and you. Yeah. Yeah. Couch co op only.
[01:43:18] - [Gerry]
Couch co op only. I still wanna check that game out.
[01:43:21] - [Aaron]
Same with Streets of Red. That's another rogue like beat them up.
[01:43:24] - [Gerry]
Seats of Rogue.
[01:43:25] - [Aaron]
Streets Of Rogue? Streets Of Red.
[01:43:28] - [Gerry]
There's Streets Of Rogue as well, which is also a top down rogue like beat them up.
[01:43:32] - [Aaron]
And that one is also But my co Streets of Red is a rogue like beat them up, like a side scrolling beat them up with a pretty cool, like, kind of noir art style. That one is I'm pretty sure it's only couch co op.
[01:43:48] - [Gerry]
It's a rogue like? Yeah. Streets of Red. Interesting. We my friend and I were talking to the other night when we were playing Absalom and we were trying to figure out if Absalom was the first beat them up roguelike.
[01:44:01] - [Gerry]
No. No? So this well, I mean, this Streets of Red.
[01:44:07] - [Aaron]
Streets of Red came out in, 2019?
[01:44:12] - [Gerry]
Wait. 2018? I've played this game. I think I played this. I did play this.
[01:44:22] - [Aaron]
It's good.
[01:44:22] - [Gerry]
It's not a very long game. At least I I don't remember it being. Did I play this? Fuck. Don't even know, though.
[01:44:31] - [Gerry]
Streets of Red. Streets of Rogue actually was a it was a game that I was going to This game Streets of Red, this is only an hour long.
[01:44:41] - [Aaron]
Yeah. It's not very long. I mean, it's a beat them up though, so it's not gonna be very
[01:44:45] - [Gerry]
Streets of Rogue.
[01:44:48] - [Aaron]
Me and my brother-in-law and a buddy of ours, we've played a bunch of Streets of Rogue and that game does get real fucking ridiculous and fun, but Does it? Yeah.
[01:44:58] - [Gerry]
Says here main story is ten hours in Streets of Rogue and main plus size is 24 and a half, which sounds about right because like when you think about it, if you were really good and you knew like what to do in a roguelike, Some of them are, like, yeah, seven, ten hours, eight hours. But then you look at, like, the other side of that how long to beat card and it's, like, it's seven or ten hours if you mainline it, if you know what you're doing. Or when you're still trying to figure out everything about the game and you're going through it kind of properly, it's like double that amount. So Streets of Rogue looks like it's it's like twenty four hours long, which is that's good. Maybe I'll pick that up.
[01:45:42] - [Aaron]
Do it. It's pretty fun. Lots of cool unlockable characters and they all play fucking stupidly. Like, there's a monkey you can get.
[01:45:49] - [Gerry]
Oh my god.
[01:45:50] - [Aaron]
Desert monster. Fucking hacker. All sorts of stupid shit, dude. It's nuts.
[01:45:57] - [Gerry]
Hell, yeah. I think I think I'm to the end of games that I wanna talk about because I I feel like the big one that I really wanted to bring front and center was Absalom. You know, I really wanted to to highlight that because it's it is new, and I think it deserves everybody's time if you're in roguelikes. I I just I cannot believe that years ago, I was like, man, I don't fucking care about roguelikes even though I really enjoyed rogue legacy.
[01:46:44] - [Aaron]
All it takes is just one.
[01:46:47] - [Gerry]
Mhmm. I I do kinda wanna go back to enter the gungeon as well. I wish I
[01:46:52] - [Aaron]
wish that was online co op, goddamn it.
[01:46:55] - [Gerry]
I know. I cannot believe that they never added online co op to that game. That seems so weird. Like, it would be such a good co op game online. Same thing with Children of Morta.
[01:47:06] - [Gerry]
I mean, you know, these are smaller studios too. So maybe, like, they might not have the resources to to do that. I don't know. I'm not sure.
[01:47:18] - [Aaron]
But If heroes could if real heroes of all things could have online co op, I don't see why Enter the Gungeon, a game that sold a fucking bajillion copies, wouldn't have it, man.
[01:47:31] - [Gerry]
Did you ever play that that other one? Exit Exit the Gungeon?
[01:47:35] - [Aaron]
Yeah. It was it was
[01:47:36] - [Gerry]
Like a two d
[01:47:36] - [Aaron]
one? Yeah. It wasn't too bad.
[01:47:39] - [Gerry]
Is it a roguelike as well?
[01:47:40] - [Aaron]
Yeah. Yeah. And it's just it's just oh, bullshit. It's just two d and you bounce around with your guns and shit. That's not bad.
[01:47:48] - [Aaron]
There's also just real quick. There maybe, you know, I'll say before my no, we're not doing random recs. There's there's a cool, like, shovel knight roguelike called shovel knight dig. That's kinda cool too.
[01:48:02] - [Gerry]
Interesting. Yeah. Roguelikes, man. I I recommend the majority of the ones we talked about here. And I'm sure we're missing a bunch and people are probably screaming at us, like, how could you forget Bellatro?
[01:48:19] - [Gerry]
How could you not talk about I don't a fuck about Bellatro. I don't give a shit. I played that for, like, three or four runs yesterday, and I was like, I don't get it. I don't fucking I don't need this in my life.
[01:48:29] - [Aaron]
If you really wanna fucking hear somebody yap about Bellatro, go listen to I was on Tales of the Backlog with Matt Storm talking about fucking Bellatro. Go listen to that.
[01:48:39] - [Gerry]
More, you know?
[01:48:39] - [Aaron]
Yep. Go listen to that if you want so bad listeners.
[01:48:45] - [Gerry]
Good shit. Oh, and a fun announcement. In super ghost fashion, just kinda give everybody a little little teaser of something that's coming up in the near future. If you're new to Super Ghost, like if you if you weren't listening to Super Ghost Radio before, we do a event ish, I guess. I don't know what it is.
[01:49:13] - [Gerry]
Each year, this would be the third year now, I think, in a third?
[01:49:20] - [Aaron]
Yeah. That sounds right.
[01:49:22] - [Gerry]
Third or four. I don't know.
[01:49:23] - [Aaron]
I think third.
[01:49:23] - [Gerry]
Something like that. And it's called anti game of the year. And what we do is we get some guests on, and we have fun by celebrating the end of the year and celebrating games with guests coming on and making ridiculous award categories and then we all get to put our say of like who we think should win this and then we fight to the death on who should win. And it's a blatant copy of a lot of what Giant Palm did on their game of the years, but it's like it's the opposite. Like we just like to have fun and make up some some goofy things.
[01:50:00] - [Gerry]
And it's a great, you know, showcase of a lot of the the podcast homies that are in our circle and other friends outside of that that are also content creators. Last year, had video game esoterica. We had Matt Storm. We had quest 64. We had Katrinx from the mister f p FPGA stuff.
[01:50:21] - [Gerry]
We had a whole star studded cast, and we're gonna do it again this year. And I think there actually is going to be there's more there's returning guests, and there's there's gonna be a few new ones. And it's it's gonna be probably five days worth of anti game of the year. Shorter episodes. The first year was, like it was just the one episode.
[01:50:43] - [Gerry]
It was, like, fucking four and a half hours long. Dave Dave Jackson has already said, like, yeah, dude, I can come on and do it, but I don't have four hours in me. Like, don't I don't got it. I can't do that because like everybody was just like dying at the end of that one. But last year we did it we did it way differently.
[01:51:04] - [Gerry]
We did like a a few days, but just wanted to put that out there that anti game of the year will be coming back this year and it's gonna be good. It's gonna be a good one. Fuck. Yeah. You'll wanna check it out.
[01:51:17] - [Aaron]
Excited for that shit.
[01:51:19] - [Gerry]
Yeah. So other than that, Aaron, tell the listeners where they can go to find more stuff.
[01:51:28] - [Aaron]
Everything about us, superghost.site. All of our episodes are there. Our socials, if you wanna find Jerry's blue sky that he doesn't use, you can find it on there. Check our Patreon. Pop on
[01:51:40] - [Gerry]
there once in a while. Check
[01:51:43] - [Aaron]
out the the about page. You can learn all about us. There are top, what, three games. It's all there. Super ghost outside.
[01:51:50] - [Gerry]
Yeah. Fuck. Yeah. Thanks for listening.
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